The Last Caretaker Items Database

Complete database of all items, materials, and equipment in The Last Caretaker. Find crafting costs, unlock requirements, stats, and locations for every item.

Data Status

  • Core item data baseline: 2025-11-12
  • Update 4/5 additions (Salvage Gyro, engine cylinders, Recovery Grinder, and the announced Update 5 tools) added 2026-07-08 from the official wiki and verified walkthroughs — entries marked "Tier ?" have no public stats yet
  • Verify stats and recipes in your in-game build menu before committing resources
38
Total Items
17
Power Equipment
12
Raw Materials
14
Categories

Understanding The Last Caretaker Item System

Power Equipment

Power equipment includes cables, extenders, solar panels, wind turbines, batteries, and generators. These items are essential for building your electrical infrastructure and maintaining power to all your facilities. Each tier of equipment offers improved performance and efficiency.

  • • Cables: Electric, Fuel, and Water (1m per item, 20m max per run)
  • • Extenders: Connect up to 4 cables
  • • Solar Panels: Tiered output (verify in-game values)
  • • Wind Turbines: Variable output
  • • Batteries: Small to Medium capacity

Raw Materials

Raw materials are the foundation of crafting in The Last Caretaker. Understanding where to find materials and how to manage your inventory efficiently is crucial for survival. Different materials have different rarities and uses.

  • • Common: Plastic, Copper, Metal, Rubber
  • • Uncommon: Silicon, Lithium, Engine Parts
  • • Rare: Advanced Circuits
  • • Weight matters for inventory management

Item Tiers and Progression

The Last Caretaker uses a tier system (1-3) to organize equipment by complexity and power level. Tier 1 items are basic equipment you'll unlock early in the game, requiring common materials and 1-2 skill points. Tier 2 items offer improved performance and require more skill points and uncommon materials. Tier 3 items represent the pinnacle of technology, requiring significant resources and advanced materials like silicon and advanced circuits.

Crafting and Resource Management

Every craftable item displays its material costs in the database. Planning your builds requires understanding these costs and ensuring you have adequate supplies. Common materials like plastic and copper are used extensively, so maintain large stockpiles. Uncommon and rare materials should be used strategically for high-value items. Use our Power Grid Calculator to estimate material needs for your electrical infrastructure.

Finding Items and Materials

Each raw material lists common locations where you can scavenge it. Ship wreckage sites are excellent sources of plastic and metal. Electrical rooms and power stations yield copper and electrical components. Research labs and advanced facilities contain rare materials like silicon and advanced circuits. Systematically exploring and documenting locations helps build efficient farming routes for materials you need most.

Skill Point Allocation

Most craftable items require skill points to unlock. Tier 1 items typically need 1-2 points, Tier 2 items need 2-3 points, and Tier 3 items require 4-5 points. Plan your skill tree progression carefully to unlock items in the order that best supports your survival strategy. Prioritize power infrastructure early (cables, basic generators) before moving to optimization (Efficiency Matrix, high-tier solar panels).

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Showing 38 of 38 items

Electric Cable

Tier 1
CablePower Distribution

Electric cable piece for power distribution. Each item adds 1 metre of length; a single run maxes out at 20 metres.

Crafting Cost:

plastic: 2copper: 1
▶ Show Details

Electric Cable Extender

Tier 1
Cable AccessoryPower Distribution

Allows connecting up to four electric cables to extend power distribution length.

Crafting Cost:

plastic: 5copper: 3
▶ Show Details

Fuel Cable

Tier 1
CableFuel Distribution

Fuel cable piece for fuel distribution. Each item adds 1 metre of length; a single run maxes out at 20 metres.

Crafting Cost:

plastic: 2rubber: 1
▶ Show Details

Fuel Cable Extender

Tier 1
Cable AccessoryFuel Distribution

Allows connecting up to four fuel cables to extend fuel distribution.

Crafting Cost:

plastic: 5rubber: 3
▶ Show Details

Water Cable

Tier 1
CableWater Distribution

Water cable piece for water distribution. Each item adds 1 metre of length; a single run maxes out at 20 metres.

Crafting Cost:

plastic: 2rubber: 1
▶ Show Details

Water Cable Extender

Tier 1
Cable AccessoryWater Distribution

Allows connecting up to four water cables to extend water distribution.

Crafting Cost:

plastic: 5rubber: 3
▶ Show Details

Lumilite Solar Panel

Tier 1
Solar PanelPower Generation

Entry-level solar panel for renewable power generation.

Crafting Cost:

plastic: 10copper: 8silicon: 5
▶ Show Details

Lumimid Solar Panel

Tier 2
Solar PanelPower Generation

Mid-range solar panel with improved power output.

Crafting Cost:

plastic: 15copper: 12silicon: 10
▶ Show Details

Lumimax Solar Panel

Tier 3
Solar PanelPower Generation

Large solar panel with maximum power generation capacity.

Crafting Cost:

plastic: 25copper: 20silicon: 18
▶ Show Details

Whisper Wind-Power Generator

Tier 1
Wind TurbinePower Generation

Entry-level wind-power generator for consistent electricity production.

Crafting Cost:

metal: 15copper: 8plastic: 5
▶ Show Details

Cyclone Wind-Power Generator

Tier 2
Wind TurbinePower Generation

Advanced-level wind-power generator with improved efficiency.

Crafting Cost:

metal: 25copper: 15plastic: 8
▶ Show Details

High-Capacity Wind-Power Generator

Tier 3
Wind TurbinePower Generation

High-capacity wind-power generator for maximum wind energy capture.

Crafting Cost:

metal: 40copper: 25plastic: 12
▶ Show Details

Efficiency Matrix

Tier 3
UpgradeEfficiency

Advanced upgrade that makes electricity, water, fuel and gas 10% more efficient.

Crafting Cost:

advancedCircuit: 5copper: 20silicon: 15
▶ Show Details

Consumable Battery

Tier 1
BatteryEnergy Storage

Single-use battery that charges your internal battery a small amount.

Crafting Cost:

plastic: 3copper: 2lithium: 1
▶ Show Details

Small Battery

Tier 1
BatteryEnergy Storage

Compact battery that provides a small amount of electricity storage.

Crafting Cost:

plastic: 5copper: 4lithium: 2
▶ Show Details

Medium Battery

Tier 2
BatteryEnergy Storage

Mid-size battery that stores a larger amount of electricity.

Crafting Cost:

plastic: 10copper: 8lithium: 5
▶ Show Details

Small Electric Generator

Tier 2
GeneratorPower Generation

Small electric generator that converts petrol into electricity.

Crafting Cost:

metal: 20copper: 10engine parts: 5
▶ Show Details

Plastic

Tier 1
Raw MaterialCommon

Essential crafting material used in cables, batteries, and many structures. Highly versatile and commonly needed.

▶ Show Details

Copper

Tier 1
Raw MaterialCommon

Conductive metal essential for all electrical components. Required for power systems.

▶ Show Details

Rubber

Tier 1
Raw MaterialCommon

Flexible material used for fuel and water cables. Provides insulation and waterproofing.

▶ Show Details

Metal

Tier 1
Raw MaterialCommon

Structural material used for heavy equipment and construction. Essential for generators and wind turbines.

▶ Show Details

Silicon

Tier 2
Raw MaterialUncommon

High-tech material required for solar panels and advanced electronics.

▶ Show Details

Lithium

Tier 2
Raw MaterialUncommon

Battery component essential for energy storage. Moderately rare and valuable.

▶ Show Details

Advanced Circuit

Tier 3
ComponentRare

Complex electronic component used in high-tier equipment and upgrades.

▶ Show Details

Engine Parts

Tier 2
ComponentUncommon

Mechanical components necessary for building generators and motorized equipment.

▶ Show Details

Glass

Tier 1
Raw MaterialCommon

Transparent material used in construction and equipment. Required for greenhouse cultivation.

▶ Show Details

Fabric

Tier 1
Raw MaterialCommon

Textile material for clothing, filters, and soft components.

▶ Show Details

Wood

Tier 1
Raw MaterialCommon

Natural material for basic construction and fuel. Can be grown in greenhouses.

▶ Show Details

Concrete

Tier 1
Raw MaterialCommon

Heavy construction material for foundations and structural elements.

▶ Show Details

Salvage Gyro

Tier 17
VehicleVehiclesRare

A light utility rotorcraft designed for high speed aerial navigation and transportation of cargo between platforms. Requires a Petrol Engine Cylinder and petrol to operate. Carries two DuraPacks on-board plus two hook cables for attaching objects.

Crafting Cost:

connector ports: 3alloy frame: 3battery cell: 1turbine blade: 1storage cylinder: 1cooling radiator: 1advanced alloy_mesh: 1
▶ Show Details

Petrol Engine Cylinder

Tier 9
ModuleEngine BoostersCommon

The entry-level petrol engine cylinder. Mounts directly behind the Salvage Gyro's pilot seat — the Gyro won't start without one. Crafted in the Fabricator under Module/Engine Booster.

Crafting Cost:

storage cylinder: 1alloy frame: 1
▶ Show Details

Petrol Engine Cylinder Booster

Tier 18
ModuleEngine BoostersUncommon

Upgraded petrol engine cylinder (booster grade).

Crafting Cost:

storage cylinder: 1alloy frame: 1cooling radiator: 1
▶ Show Details

Petrol Engine Cylinder Super Booster

Tier 22
ModuleEngine BoostersRare

Top-grade petrol engine cylinder (super booster grade).

Crafting Cost:

advanced alloy_mesh: 1power core: 1cooling radiator: 1
▶ Show Details

Recovery Grinder

Tier ?
MachineProduction

Grinds scrap materials into Oil — the key input for Stainless Steel and Project Eden's First Roots quests. Needs electricity and a connected Oil tank to run.

Crafting Cost:

alloy frame: 3connector ports: 2filtering system: 1cooling radiator: 1reactive core: 1
▶ Show Details

TideRipper Hand Jets

Tier ?
ToolUpdate 5 (awaiting data)

Personal water mobility tool added in Update 5. Stats and recipe not yet documented in public sources — verify in-game.

▶ Show Details

Rhino Dismantler

Tier ?
ToolUpdate 5 (awaiting data)

Heavy-duty dismantler added in Update 5. Stats and recipe not yet documented in public sources — verify in-game.

▶ Show Details

PECO Grid Scan 2000

Tier ?
ToolUpdate 5 (awaiting data)

Scanning device in the PECO line, added in Update 5. Stats and recipe not yet documented in public sources — verify in-game.

▶ Show Details

Data Recovery Deck

Tier ?
StationUpdate 5 (awaiting data)

Data recovery station with a music playback function, added in Update 5. Stats and recipe not yet documented in public sources — verify in-game.

▶ Show Details

Frequently Asked Questions

How long is each cable in The Last Caretaker?

Each cable item (electric, fuel, or water) adds 1 meter of length, and a single cable run maxes out at 20 meters. Use extenders to connect up to 4 cables together for longer runs.

What are the most important materials to stockpile?

Plastic and copper are the most critical materials. They're used in virtually all electrical infrastructure. Metal is essential for generators and wind turbines. Silicon and lithium become important for advanced equipment.

Should I build solar panels or wind turbines?

Solar panels provide consistent, predictable power during daylight hours. Wind turbines offer variable output but work day and night. A balanced approach using both provides the most reliable power supply. Higher tiers provide more output, so verify values in the in-game build menu.

How does the Efficiency Matrix work?

The Efficiency Matrix is a Tier 3 upgrade that improves all resource efficiency by 10%. This applies to electricity, water, fuel, and gas consumption. It's expensive (requires 5 advanced circuits) but worthwhile for large, established bases.

Where can I find advanced circuits?

Advanced circuits are rare components found in research labs, control rooms, and advanced machinery. They can also be crafted, though the recipe requires significant resources. Save them for critical high-tier equipment.

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