
Skills
Enhancer Planner: What Every Level Does
Set your levels, compare the changes, and share your build.
Your enhancer build
Set levels for 11 enhancers. All per-level effects are confirmed.
Improve handling for holstering weapons, melee swings and reloading.
Increase your Vitality capacity.
Add carrying capacity; the overall cap remains unconfirmed.
Improve lifting capacity and efficiency.
Store more electricity in your internal battery.
Add 1 m of safe dive depth per level: 10 m with no points, 110 m at level 100.
Reduce the time and electricity needed for dismantling and repairs.
Reduce time and electricity use when building or crafting.
Reduce your base electricity draw.
Increase electricity and Vitality transfer speeds.
Reduce damage from falls.
Build results
Total points in this build:
- Vitality
- Carry capacity
Overall cap not confirmed yet; readings disagree.
- Internal battery
- (0.5 kWh)
- Base power draw
- Battery time at base draw
Compared with no enhancer points. Uses base draw only, without converting game units into hours or minutes.
The wiki reports that running and other actions use additional electricity. This comparison uses base draw only. Not confirmed yet.
Other effects at these levels
- Equipment Handling
- equipment handling
- Improved Hydraulics
- lifting capacity
- efficiency
- Pressure
- max dive depth
- Scrapper
- dismantling time
- dismantling electricity
- repair time
- repair electricity
- Engineering
- building time
- building electricity
- crafting time
- crafting electricity
- Field Medic
- electricity transfer speed
- vitality transfer speed
- Shock Absorber
- fall damage
How enhancers work
Assign enhancer points on the ENHANCERS tab beside SKILLS in the menu.
Enhancer points and skill points have separate counters on their own menu tabs. They are different point pools. Use the Skill Tree Planner to look up blueprint unlocks.
Each enhancer supports up to 100 levels.
The wiki says leveling and quests award enhancer points. This is not confirmed yet. Not confirmed yet.
We have not found reliable sources for how many enhancer points a level or quest awards, or whether points can be reset in the game. The Reset button above only clears this planner.
Every enhancer and what each level does
All 11 per-level entries below are B. The final column of effects is calculated by multiplying each per-level change by the displayed level; it does not claim a separately observed end-state limit.
| Enhancer | Each level | At level 100 (calculated) |
|---|---|---|
| Equipment Handling | Each level
| At level 100 (calculated)
|
| Vitality | Each level
| At level 100 (calculated)
|
| Haul Mastery | Each level
| At level 100 (calculated)
|
| Improved Hydraulics | Each level
| At level 100 (calculated)
|
| Battery | Each level
| At level 100 (calculated)
|
| Pressure | Each level
| At level 100 (calculated)
|
| Scrapper | Each level
| At level 100 (calculated)
|
| Engineering | Each level
| At level 100 (calculated)
|
| Power Management | Each level
| At level 100 (calculated)
|
| Field Medic | Each level
| At level 100 (calculated)
|
| Shock Absorber | Each level
| At level 100 (calculated)
|
What one point buys you
These changes are calculated from the checked starting values and per-level effects:
- Battery: +20 Wh (4% of starting battery capacity)
- Power Management: −1.25 W (0.5% of base power draw)
- Haul Mastery: +1 kg (1% of starting carry capacity)
- Vitality: +1 (1% of starting Vitality)
- Dismantling and repairs
- Scrapper
- Building and crafting
- Engineering
- Diving
- Pressure
- Falls
- Shock Absorber
- Holstering, melee swings and reloading
- Equipment Handling
- Electricity
- Battery, Power Management
- Carrying and lifting
- Haul Mastery, Improved Hydraulics
- Vitality capacity
- Vitality
- Electricity and Vitality transfers
- Field Medic
This page does not rank enhancers. Allocate points around the activities you use most.
Data status
Per-level effects match the community wiki and post-Update 5.5 game screens. Equipment Handling is confirmed on game screens but is absent from the May 2026 wiki revision; when it was added is not known.
Data reviewed: 2026-10-07. Inputs and calculations use only confirmed values. Calculated maximum-level effects are arithmetic projections unless separately observed; they do not settle disputed game limits.
Safe dive depth starts at 10 m and reaches 110 m at Pressure level 100. Work out the Pressure level for a dive in the diving guide's depth calculator.
The overall carry-capacity limit is not confirmed yet because readings disagree. This planner only adds the verified per-level increase to the starting capacity. Not confirmed yet.
Official sources and wiki
Enhancer FAQ
How many levels can each enhancer have?
Each enhancer supports up to 100 levels.
How much battery does each Battery level add?
Each Battery level adds 20 Wh. The internal battery starts at 500 Wh and reaches 2.5 kWh at level 100.
What does Power Management do?
Each level reduces base electricity draw by 0.5%. At level 100, the per-level calculation takes base draw from 250 W to 125 W.
Are enhancer points the same as skill points?
No. Enhancer points and skill points have separate counters on their own menu tabs. They are different point pools.
What does Scrapper do?
Each level reduces both time and electricity use for dismantling and repairs by 0.5%.
Can you reset enhancer points?
We have not found a reliable source confirming whether enhancer points can be reset in the game.
Continue reading
Related guides

Survival
Beginner's Guide: First 10 Hours
Plan your first hours, from Sanctuary Dock and batteries to skills and your boat.

Resources
Dismantle Tool Guide
Check Scrap names, Recycler unlocks and the recycling details still awaiting confirmation.

Exploration
Dive Depth, Pressure & Controls
Work out the Pressure level for any depth, learn the dive keys, and see how to reach sites below 110 m.
