Farming Bed Layouts and Crop Cycles (v0.5.0)
Data Status
- Baseline: Early Access v0.5.0 (build 0.5.0.581999)
- Official sources: Steam store description and Update 01 patch notes (Dec 16, 2025)
- Unconfirmed values are labeled pending verification

Farming beds (often called plots) are the most reliable way to keep food stable during Early Access. Good layouts reduce travel time, keep crop cycles aligned, and make harvesting predictable.
Quick Navigation
Layout Templates
Layout choice is less about yield and more about how fast you can harvest and reset cycles. Use one of these templates and adjust based on your base footprint.
| Layout | Best for | Notes |
|---|---|---|
| Compact grid (3x3 or 4x4) | Balanced space and access | Good starter layout with short walking paths |
| Aisle layout | Fast harvest runs | Leave one-tile lanes for clean loops |
| Modular blocks | Expansion and upgrades | Add new blocks without breaking cycles |
Material Checklist (v0.5.0)
The game does not publish an official material list for every build in a single place. Use this checklist and confirm exact amounts in your crafting UI.
| Category | Why it matters | Verification |
|---|---|---|
| Common build materials | Bed frames and structural parts | Check crafting UI in v0.5.0 |
| Connectors and routing | Useful if you power irrigation or lighting | Layout dependent |
| Storage capacity | Prevents harvest overflow | Use nearby containers |
Crop Cycle Planning
The goal is a predictable harvest loop, not maximum beds. Group crops by cycle time and harvest on a fixed schedule.
- Group the same crop type together to avoid mixed timing.
- Harvest at the same time each day to avoid staggered downtime.
- Keep travel lanes clear so you can reset beds quickly.
- Track your best-performing crops in a simple note list.
Output Math (Simple)
Use a simple formula to estimate output without guessing.
Daily output = beds x harvests per day x yield per harvest Harvests per day = 24 / growth_hours (in-game)
Use the in-game seed description for growth time and yield values. If the values change after a patch, update your numbers and keep the formula the same.
Beds vs Compost (Update 01)
Update 01 introduced compost modules for food generation. Compost does not replace beds, but it gives you a second pipeline that can stabilize food when harvests fall behind.
If you are using compost, keep beds focused on your highest-value crops and let compost handle basic food needs.
Common Mistakes
- Overbuilding beds without storage space for harvests
- Mixing crop types in a single row and losing cycle timing
- Ignoring travel lanes and wasting time on every harvest
- Not updating layout after patches change growth behavior
Related Tools
Use the Resource Optimizer to plan material needs for bed construction and storage.
Resource Optimizer