Farming Bed Layouts and Crop Cycles (v0.5.0)

Data Status

  • Baseline: Early Access v0.5.0 (build 0.5.0.581999)
  • Official sources: Steam store description and Update 01 patch notes (Dec 16, 2025)
  • Unconfirmed values are labeled pending verification
Farming bed layout area in The Last Caretaker

Farming beds (often called plots) are the most reliable way to keep food stable during Early Access. Good layouts reduce travel time, keep crop cycles aligned, and make harvesting predictable.

Layout Templates

Layout choice is less about yield and more about how fast you can harvest and reset cycles. Use one of these templates and adjust based on your base footprint.

LayoutBest forNotes
Compact grid (3x3 or 4x4)Balanced space and accessGood starter layout with short walking paths
Aisle layoutFast harvest runsLeave one-tile lanes for clean loops
Modular blocksExpansion and upgradesAdd new blocks without breaking cycles

Material Checklist (v0.5.0)

The game does not publish an official material list for every build in a single place. Use this checklist and confirm exact amounts in your crafting UI.

CategoryWhy it mattersVerification
Common build materialsBed frames and structural partsCheck crafting UI in v0.5.0
Connectors and routingUseful if you power irrigation or lightingLayout dependent
Storage capacityPrevents harvest overflowUse nearby containers

Crop Cycle Planning

The goal is a predictable harvest loop, not maximum beds. Group crops by cycle time and harvest on a fixed schedule.

  • Group the same crop type together to avoid mixed timing.
  • Harvest at the same time each day to avoid staggered downtime.
  • Keep travel lanes clear so you can reset beds quickly.
  • Track your best-performing crops in a simple note list.

Output Math (Simple)

Use a simple formula to estimate output without guessing.

Daily output = beds x harvests per day x yield per harvest Harvests per day = 24 / growth_hours (in-game)

Use the in-game seed description for growth time and yield values. If the values change after a patch, update your numbers and keep the formula the same.

Beds vs Compost (Update 01)

Update 01 introduced compost modules for food generation. Compost does not replace beds, but it gives you a second pipeline that can stabilize food when harvests fall behind.

If you are using compost, keep beds focused on your highest-value crops and let compost handle basic food needs.

Common Mistakes

  • Overbuilding beds without storage space for harvests
  • Mixing crop types in a single row and losing cycle timing
  • Ignoring travel lanes and wasting time on every harvest
  • Not updating layout after patches change growth behavior

Related Tools

Use the Resource Optimizer to plan material needs for bed construction and storage.

Resource Optimizer