Humans
Human Recipes: Food Plans and Requirements for Every Profession
Game version: Profession screens: July 2026, before Update 5.5. Minimum requirements and energy estimates also appear in post-Update 5.5 screens. Food evidence dates vary by row.
Human Recipes finds the fewest food items for your chosen profession and available food tier. Food supplies the physical attributes; memory items must meet the psychological targets shown with each plan.
0 of 40 professions grown · saved in this browser only
Tick each profession in the profession list once you have grown that human.
Already have a food combination? Use the Human Calculator to check its height, weight and life expectancy totals.
Human Recipe Finder
Teacher
Fewest food items: 8
- 5 × Muscle Fortification (skill tier 13)
- 3 × Ultimate Genesis (skill tier 19)
| Attribute | Needed | This plan |
|---|---|---|
| Height (cm) | 160 | 160 |
| Weight (kg) | 60 | 70 |
| Life expectancy (years) | 10 (growth minimum) | 130 |
| Strength | — | 105 |
| Intellect | — | 160 |
Every total stays at or below 200.
Food Processor ingredients
5 Calcium · 60 Vitamin D · 10 Omega-3 · 3 Bioregulator · 3 Nanite Nutrient · 15 Mitochondrial Amplifier
Memory items
Raise Communication to 15, Patience to 12, Wisdom to 10. Memory-item values are not verified yet, so the finder does not choose them.
This human would also meet the listed requirements for Manual Holder. Track Teacher on the rack and check the Growth Prediction before growing.
How the finder works. It adds up each food's confirmed attribute values, as the Lazarus Human Calculator does, and checks every combination for the fewest items that meet the profession's physical requirements and the growth minimums (30 cm height, 20 kg weight, 10 years of life expectancy).
Every total stays at or below 200. The wiki reports that gains are reduced once an attribute passes 200 (not confirmed yet), so the 3 professions that need more are not calculated.
Where readings disagree on a requirement, the plan meets the higher reading. Immune Boost is left out because its attribute readings disagree. Among equally short plans, the finder avoids reaching the physical requirements of a higher profession that uses the same memory traits, then prefers lower skill tiers and fewer kinds of food.
Plans are calculated from the screen values on this page, not tested by growing each human. Profession screens date from July 2026, before Update 5.5.
A human recipe combines food with memory items. Food changes height, weight, life expectancy, strength and intellect; memory items change psychological attributes. Track your target profession on the rack: Growth Prediction shows its matching percentage.
There are 10 psychological attributes: Adaptability, Communication, Creativity, Discipline, Empathy, Focus, Leadership, Logic, Patience and Wisdom. Adaptability appears in the Mission Seeker, Frontier Explorer, Star Analyzer and Station Roamer screens.
From Seed to Growth Prediction
For the whole route from the Seed Vault to your first human, including rack power and water, read the Lazarus Complex complete guide.
Put a Human Seed into a Lazarus Pod, then install the Pod on a Lazarus Rack connected to power and fresh water. Keep both supplies running to preserve the seed while adding food and memory items.
Meet the growth minimums: 20 kg weight, 30 cm height and 10 years of life expectancy.
Track the profession on the rack, add food for physical requirements and memory items for psychological requirements, then check the Growth Prediction percentages before starting growth.
Growth time is unresolved. Actual growth is described as taking about 10 minutes, while rack Estimation screens show 1:00, 2:00 and 2:20 with different inputs. These readings may use different timing conventions; none is a guaranteed real-time duration.
Readings disagree
Compare Profession Requirements
Every profession sits on one of the 10 committees. To see which humans a committee still needs, use the committee planner.
The wiki lists 40 professions. The in-game list also includes Star Child, which is absent from that wiki category. The numbered tier groups below cover the wiki entries; Star Child is described separately.
Tier 1–4 groupings come from the wiki only. Not confirmed yet. A screen check for a profession confirms the matching requirements below, not its tier or its current post-Update 5.5 values.
Not confirmed yet
31 professions have matching screen and wiki requirements; 9 have conflicting values, shown together without choosing a default. 0 requirement sets come from the wiki only and are not confirmed yet. These screen checks predate Update 5.5, and the wiki tier groups are not confirmed yet.
Tier 1
Basic Supplier
- Height (cm): 100
- Discipline: 3
- Focus: 4
- Logic: 2
Recipe with every food: 2 Ultimate Genesis (2 items)
Recipe by skill tier 11: 20 Physique Fuel (20 items)
Door Jammer
- Strength: 60
- Discipline: 2
- Focus: 2
- Leadership: 5
Recipe with every food: 2 Muscle Fortification + 2 Mitochondrial Surge (4 items)
Recipe by skill tier 11: 1 High-Fat + 12 Physique Fuel (13 items)
Health Assistant
Readings disagree on one requirement
- Weight (kg): 50
- Empathy: 5
- Patience: 4 / 5 (readings disagree)
- Wisdom: 3
Recipe with every food: 5 High-Fat + 1 Ultimate Genesis (6 items)
Recipe by skill tier 11: 6 High-Fat + 5 Physique Fuel (11 items)
Lab Technician
- Intellect: 80
- Logic: 5
- Patience: 5
- Wisdom: 3
Recipe with every food: 2 Ultimate Genesis (2 items)
Recipe by skill tier 11: 7 Nutri-Core + 10 Mind Surge (17 items)
Maintenance Engineer
- Strength: 50
- Discipline: 5
- Focus: 4
- Logic: 3
Recipe with every food: 1 Muscle Fortification + 1 Mitochondrial Surge + 1 Ultimate Genesis (3 items)
Recipe by skill tier 11: 2 High-Fat + 10 Physique Fuel (12 items)
Manual Holder
- Weight (kg): 40
- Height (cm): 100
- Communication: 5
- Patience: 10
- Wisdom: 10
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 3 High-Fat + 20 Physique Fuel (23 items)
Nutrient Handler
Readings disagree on one requirement
- Height (cm): 160
- Life expectancy (years): 50
- Creativity: 4 / 5 (readings disagree)
- Leadership: 3 / 5 (readings disagree)
- Patience: 5
Recipe with every food: 2 Hyper-Evolution + 2 Ultimate Genesis (4 items)
Recipe by skill tier 11: 3 Mind Surge + 32 Physique Fuel (35 items)
Room Supervisor
- Life expectancy (years): 40
- Communication: 4
- Empathy: 3
- Leadership: 5
Recipe with every food: 2 Ultimate Genesis (2 items)
Recipe by skill tier 11: 9 Nutri-Core + 3 Mind Surge (12 items)
Station Roamer
Readings disagree on one requirement
- Life expectancy (years): 20
- Strength: 60
- Adaptability: 2 / 1 (readings disagree)
- Creativity: 1 / 2 (readings disagree)
- Focus: 3 / 5 (readings disagree)
Recipe with every food: 2 Muscle Fortification + 2 Mitochondrial Surge (4 items)
Recipe by skill tier 11: 5 Nutri-Core + 9 Physique Fuel (14 items)
Visual Technician
- Life expectancy (years): 50
- Creativity: 5
- Communication: 4
- Empathy: 3
Recipe with every food: 2 Ultimate Genesis (2 items)
Recipe by skill tier 11: 9 Nutri-Core + 4 Mind Surge (13 items)
Tier 2
Distributor
- Height (cm): 160
- Discipline: 12
- Focus: 15
- Logic: 10
Recipe with every food: 2 Hyper-Evolution + 2 Ultimate Genesis (4 items)
Recipe by skill tier 11: 32 Physique Fuel (32 items)
Doctor
- Weight (kg): 80
- Empathy: 15
- Patience: 12
- Wisdom: 10
Recipe with every food: 9 High-Fat + 1 Ultimate Genesis (10 items)
Recipe by skill tier 11: 10 High-Fat + 4 Physique Fuel (14 items)
Field Research Scientist
- Intellect: 110
- Logic: 9
- Patience: 10
- Wisdom: 9
Recipe with every food: 3 Ultimate Genesis (3 items)
Recipe by skill tier 11: 18 Mind Surge + 3 Physique Fuel (21 items)
Growth Specialist
- Height (cm): 180
- Life expectancy (years): 60
- Creativity: 20
- Leadership: 10
- Patience: 15
Recipe with every food: 1 Hyper-Evolution + 3 Ultimate Genesis (4 items)
Recipe by skill tier 11: 4 Mind Surge + 36 Physique Fuel (40 items)
Guard
- Strength: 120
- Discipline: 15
- Focus: 12
- Leadership: 10
Recipe with every food: 1 Muscle Fortification + 4 Mitochondrial Surge (5 items)
Recipe by skill tier 11: 24 Physique Fuel (24 items)
Sculptor
- Life expectancy (years): 80
- Creativity: 20
- Communication: 10
- Empathy: 15
Recipe with every food: 2 Ultimate Genesis (2 items)
Recipe by skill tier 11: 7 Nutri-Core + 10 Mind Surge (17 items)
Star Analyzer
- Life expectancy (years): 60
- Strength: 100
- Adaptability: 15
- Creativity: 20
- Focus: 10
Recipe with every food: 4 Mitochondrial Surge + 1 Ultimate Genesis (5 items)
Recipe by skill tier 11: 7 Mind Surge + 19 Physique Fuel (26 items)
Station Quartermaster
- Life expectancy (years): 70
- Communication: 10
- Empathy: 10
- Leadership: 15
Recipe with every food: 2 Ultimate Genesis (2 items)
Recipe by skill tier 11: 7 Nutri-Core + 9 Mind Surge (16 items)
Systems Engineer
- Strength: 70
- Discipline: 10
- Focus: 10
- Logic: 10
Recipe with every food: 2 Muscle Fortification + 2 Mitochondrial Surge (4 items)
Recipe by skill tier 11: 1 High-Fat + 14 Physique Fuel (15 items)
Teacher
- Weight (kg): 60
- Height (cm): 160
- Communication: 15
- Patience: 12
- Wisdom: 10
Recipe with every food: 5 Muscle Fortification + 3 Ultimate Genesis (8 items)
Recipe by skill tier 11: 4 High-Fat + 32 Physique Fuel (36 items)
Tier 3
Biosphere Director
- Height (cm): 190
- Life expectancy (years): 120
- Creativity: 35
- Leadership: 30
- Patience: 40
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 14 Mind Surge + 36 Physique Fuel (50 items)
Cultural Archivist
- Life expectancy (years): 140
- Creativity: 45
- Communication: 35
- Empathy: 40
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 23 Mind Surge + 2 Physique Fuel (25 items)
Energy Engineer
- Strength: 120
- Discipline: 30
- Focus: 30
- Logic: 30
Recipe with every food: 1 Muscle Fortification + 4 Mitochondrial Surge (5 items)
Recipe by skill tier 11: 24 Physique Fuel (24 items)
Mission Seeker
Readings disagree on one requirement
- Life expectancy (years): 90
- Strength: 100
- Adaptability: 40
- Creativity: 35 / 36 (readings disagree)
- Focus: 30
Recipe with every food: 3 Mitochondrial Surge + 2 Ultimate Genesis (5 items)
Recipe by skill tier 11: 12 Mind Surge + 18 Physique Fuel (30 items)
Neuro Specialist
- Weight (kg): 120
- Empathy: 40
- Patience: 35
- Wisdom: 30
Recipe with every food: 14 High-Fat + 1 Ultimate Genesis (15 items)
Recipe by skill tier 11: 15 High-Fat + 3 Physique Fuel (18 items)
Professor
- Weight (kg): 90
- Height (cm): 180
- Communication: 20
- Patience: 30
- Wisdom: 60
Recipe with every food: 7 Muscle Fortification + 2 Bone-Fortify + 3 Ultimate Genesis (12 items)
Recipe by skill tier 11: 7 High-Fat + 35 Physique Fuel (42 items)
Resource Director
- Height (cm): 190
- Discipline: 35
- Focus: 40
- Logic: 30
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 38 Physique Fuel (38 items)
Settlement Governor
- Life expectancy (years): 100
- Communication: 35
- Empathy: 30
- Leadership: 40
Recipe with every food: 3 Ultimate Genesis (3 items)
Recipe by skill tier 11: 16 Mind Surge + 4 Physique Fuel (20 items)
Station Protector
Readings disagree on one requirement
- Height (cm): 180
- Strength: 130
- Discipline: 40 / 41 (readings disagree)
- Focus: 35
- Leadership: 30
Recipe with every food: 4 Mitochondrial Surge + 2 Ultimate Genesis (6 items)
Recipe by skill tier 11: 36 Physique Fuel (36 items)
Theoretical Scientist
- Intellect: 170
- Logic: 25
- Patience: 30
- Wisdom: 40
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 1 Nutri-Core + 28 Mind Surge (29 items)
Tier 4
Colonel of Humanity
- Life expectancy (years): 220
- Communication: 100
- Empathy: 80
- Leadership: 120
No food plan: a requirement is above 200.
Existential Chancellor
Readings disagree on one requirement
- Weight (kg): 120 / 48 (readings disagree)
- Height (cm): 200
- Communication: 100
- Patience: 80
- Wisdom: 120
Recipe with every food: 2 High-Fat + 9 Muscle Fortification + 1 Hyper-Evolution + 3 Ultimate Genesis (15 items)
Recipe by skill tier 11: 12 High-Fat + 1 Nutri-Core + 37 Physique Fuel (50 items)
Existential Expressionist
- Life expectancy (years): 200
- Creativity: 120
- Communication: 60
- Empathy: 80
Recipe with every food: 1 Endura-Growth + 8 Neuro-Boost + 6 Mitochondrial Surge + 1 Ultimate Genesis (16 items)
Recipe by skill tier 11: 33 Mind Surge + 2 Physique Fuel (35 items)
Frontier Explorer
- Life expectancy (years): 140
- Strength: 120
- Adaptability: 100
- Creativity: 80
- Focus: 120
Recipe with every food: 5 Mitochondrial Surge + 2 Ultimate Genesis (7 items)
Recipe by skill tier 11: 20 Mind Surge + 20 Physique Fuel (40 items)
Guardian of Humanity
- Height (cm): 200
- Strength: 200
- Discipline: 100
- Focus: 120
- Leadership: 80
Recipe with every food: 2 Physique Fuel + 1 Bone-Fortify + 1 Endura-Growth + 6 Mitochondrial Surge + 2 Hyper-Evolution (12 items)
Recipe by skill tier 11: 40 Physique Fuel (40 items)
Logistics High Command
Readings disagree on one requirement
- Height (cm): 220 / 221 (readings disagree)
- Discipline: 80 / 82 (readings disagree)
- Focus: 100
- Logic: 120
No food plan: a requirement is above 200.
Neural Architect
- Weight (kg): 200
- Empathy: 100
- Patience: 80
- Wisdom: 120
Recipe with every food: 20 High-Fat + 5 Muscle Fortification (25 items)
Recipe by skill tier 11: 24 High-Fat + 2 Nutri-Core + 2 Physique Fuel (28 items)
Quantum Engineer
Readings disagree on one requirement
- Strength: 180 / 181 (readings disagree)
- Discipline: 60 / 61 (readings disagree)
- Focus: 80
- Logic: 80
Recipe with every food: 7 Mitochondrial Surge (7 items)
Recipe by skill tier 11: 37 Physique Fuel (37 items)
Quantum Physicist
Readings disagree on one requirement
- Intellect: 220 / 221 (readings disagree)
- Logic: 120
- Patience: 80
- Wisdom: 100
No food plan: a requirement is above 200.
Sustenance Architect
- Height (cm): 200
- Life expectancy (years): 180
- Creativity: 50
- Leadership: 50
- Patience: 160
Recipe with every food: 4 Mind Surge + 2 Muscle Fortification + 1 Endura-Growth + 2 Mitochondrial Surge + 3 Ultimate Genesis (12 items)
Recipe by skill tier 11: 25 Mind Surge + 35 Physique Fuel (60 items)
Star Child: A Memory-Item Requirement
Star Child uses a special memory-item requirement rather than attribute bars: the screen shows “StarChild 0 / 1”. A golden-ball memory item is reported to be enough. Not confirmed yet.
Not confirmed yet
Two Common Recipe Targets
Teacher
- Weight (kg): 60
- Height (cm): 160
- Communication: 15
- Patience: 12
- Wisdom: 10
Use food to reach the physical requirements, then memory items for the psychological requirements. The listed numbers match the July screens and wiki.
Fewest food with all foods: 5 Muscle Fortification + 3 Ultimate Genesis (8 items). A complete, checked memory-item list is still missing, so the memory side is a target, not an item-by-item recipe.
Quantum Physicist
- Intellect: 220 / 221 (readings disagree)
- Logic: 120
- Patience: 80
- Wisdom: 100
The Intellect readings disagree. Logic, Patience and Wisdom match the July screens and wiki.
Fewest food with all foods: not calculated, because a requirement is above 200. A complete, checked memory-item list is still missing, so the memory side is a target, not an item-by-item recipe.
Check for Overlapping Professions
Meeting several professions can produce a different result from the one you tracked. In the checked demonstration, an intended Teacher became a Professor. For a lower-tier target, watch for requirements that also qualify the human for a higher profession; tracking alone does not guarantee the outcome.
Food Attributes & Unlock Levels
Each card lists physical attributes and the skill unlock level. All unlock levels are confirmed. Most food screens predate Update 5.5; Mitochondrial Surge uses the later screen values, and High-Fat weight also matches a later screen. Immune Boost attributes conflict, so both readings are shown. No ingredient quantities are included here.
Lazarus Human CalculatorUltimate Genesis
Unlock level: 19
- Height (cm): 50
- Weight (kg): 10
- Life expectancy (years): 40
- Strength: 10
- Intellect: 50
Hyper-Evolution
Unlock level: 18
- Height (cm): 30
- Weight (kg): 3
- Life expectancy (years): 5
- Strength: 3
- Intellect: 20
Nanite Infusion
Unlock level: 18
- Height (cm): 25
- Weight (kg): 3
- Life expectancy (years): 6
- Strength: 3
- Intellect: 25
Mitochondrial Surge
Unlock level: 17
- Height (cm): 20
- Weight (kg): 3
- Life expectancy (years): 12
- Strength: 28
- Intellect: 3
Bone-Fortify
Unlock level: 14
- Height (cm): 8
- Weight (kg): 2
- Life expectancy (years): 2
- Strength: 14
- Intellect: 2
Muscle Fortification
Unlock level: 13
- Height (cm): 2
- Weight (kg): 8
- Life expectancy (years): 2
- Strength: 15
- Intellect: 2
Physique Fuel
Unlock level: 11
- Height (cm): 5
- Weight (kg): 1
- Life expectancy (years): 1
- Strength: 5
- Intellect: 1
High-Fat
Unlock level: 10
- Height (cm): 1
- Weight (kg): 8
- Life expectancy (years): 1
- Strength: 1
- Intellect: 1
Nutri-Core
Unlock level: 10
- Height (cm): 3
- Weight (kg): 3
- Life expectancy (years): 3
- Strength: 3
- Intellect: 3
Mind Surge
Unlock level: 11
- Height (cm): 1
- Weight (kg): 1
- Life expectancy (years): 6
- Strength: 1
- Intellect: 6
Endura-Growth
Unlock level: 14
- Height (cm): 2
- Weight (kg): 2
- Life expectancy (years): 8
- Strength: 2
- Intellect: 12
Immune Boost
Readings disagree
Unlock level: 15
- Height (cm): 6 / 5 (readings disagree)
- Weight (kg): 6 / 5 (readings disagree)
- Life expectancy (years): 6 / 5 (readings disagree)
- Strength: 6 / 5 (readings disagree)
- Intellect: 6 / 5 (readings disagree)
Neuro-Boost
Unlock level: 15
- Height (cm): 2
- Weight (kg): 2
- Life expectancy (years): 10
- Strength: 2
- Intellect: 15
Human Seeds & Aged Lazarus Vials
The wiki lists 85 Human Seeds. Not confirmed yet.
Not confirmed yet
The current seed countdown starts at about 2 hours. Whether the countdown tracks real-world time has not been confirmed.
Between November 2025 and January 2026, the countdown was described as one hour. This may reflect an earlier version, but no patch note confirms that explanation. Not confirmed yet.
Not confirmed yet
Returning a seed to a cryogenic storage vault pauses its countdown.
Before a seed enters a Lazarus Pod, the wiki says returning it to a Seed Vault or Seed Reserve slot also resets its countdown. Not confirmed yet.
Not confirmed yet
Aged Lazarus Vial: Keep It or Scrap It?
An Aged Lazarus Vial cannot be used to grow a human. It can be dismantled for materials.
It is a trash item that no recipe uses. Dismantling it gives Ultra-Tech Scraps, High-Tech Scraps, Tech Scraps, Broken Glass, Aluminium Scraps, Wire Scraps and Copper Scraps, so scrap it.
The amounts are not settled: the game 0.8.5 data gives one of each, while the wiki lists 1 Ultra-Tech, 2 High-Tech, 2 Tech, 2 Broken Glass, 2 Aluminium, 1 Wire and 4 Copper Scraps.
Readings disagree
You can find one in Norfolk Grave: one has been found in the power room, and the game 0.8.5 data also places one there.
What Is the Best First Human?
There is no reliably established best first human. Among the checked screens, Room Supervisor, Visual Technician and Basic Supplier have some of the smallest requirement values. That comparison does not establish which profession is best. Maintenance Engineer can also be tracked, but its requirements are not confirmed yet.
Room Supervisor
- Life expectancy (years): 40
- Communication: 4
- Empathy: 3
- Leadership: 5
Visual Technician
- Life expectancy (years): 50
- Creativity: 5
- Communication: 4
- Empathy: 3
Basic Supplier
- Height (cm): 100
- Discipline: 3
- Focus: 4
- Logic: 2
Human Recipe FAQ
How do I find a food recipe for a human profession?
Choose a profession and your highest food tier in the Human Recipe Finder. It returns the fewest food items that meet the documented physical requirements within its attribute limit, plus the memory targets to check.
Where can I check the stats of my own food combination?
Use the separate Human Calculator to total height, weight and life expectancy from foods you choose yourself. Human Recipes starts with a profession and finds a food plan for that target.
How do I make a Teacher?
Weight (kg): 60; Height (cm): 160; Communication: 15; Patience: 12; Wisdom: 10. Food covers weight and height: with every food unlocked, the fewest items are 5 Muscle Fortification + 3 Ultimate Genesis (8 items); with food up to skill tier 11, 4 High-Fat + 32 Physique Fuel (36 items). Memory items cover Communication, Patience and Wisdom. These requirements match the July 2026 screens and wiki; track Teacher and check for overlapping professions before growth.
What does a Quantum Physicist need?
Intellect: 220 / 221 (readings disagree); Logic: 120; Patience: 80; Wisdom: 100. For Intellect, the July 2026 screen reading is listed first, followed by the wiki reading. The other requirements agree. Current post-Update 5.5 requirements have not been checked. Because the Intellect target is above 200, the recipe finder does not calculate a food plan for it.
What is the Distributor recipe?
Height (cm): 160; Discipline: 12; Focus: 15; Logic: 10. Food covers the height: with every food unlocked, the fewest items are 2 Hyper-Evolution + 2 Ultimate Genesis (4 items); with food up to skill tier 11, 32 Physique Fuel (32 items). Memory items cover Discipline, Focus and Logic. These requirements were last checked before Update 5.5; track Distributor and check for overlapping professions before growth.
What is the best first human?
There is no reliably established best first human. Among the checked screens, Room Supervisor, Visual Technician and Basic Supplier have some of the smallest requirement values. That comparison does not establish which profession is best. Maintenance Engineer can also be tracked, but its requirements are not confirmed yet. Room Supervisor: Life expectancy (years): 40; Communication: 4; Empathy: 3; Leadership: 5. Visual Technician: Life expectancy (years): 50; Creativity: 5; Communication: 4; Empathy: 3. Basic Supplier: Height (cm): 100; Discipline: 3; Focus: 4; Logic: 2.
How long does a Human Seed last?
The current seed countdown starts at about 2 hours. Whether the countdown tracks real-world time has not been confirmed.
Can I use the Aged Lazarus Vial?
An Aged Lazarus Vial cannot be used to grow a human. It can be dismantled for materials. It is a trash item that no recipe uses. Dismantling it gives Ultra-Tech Scraps, High-Tech Scraps, Tech Scraps, Broken Glass, Aluminium Scraps, Wire Scraps and Copper Scraps, so scrap it.
Sources & What Still Needs Checking
Reviewed 2026-10-05. Profession effects, a complete memory-item table and current profession requirements have not been established. Food plans are calculated from the values on this page and have not been tested by growing each human. The seed countdown starts near the documented duration, but its relationship to real-world time remains unconfirmed; actual growth duration is also unresolved. Wiki tier assignments and values that are not confirmed yet are not used as calculation inputs.
Official sources and wiki
- Humans — wiki revision 7271
- Lazarus Rack — wiki revision 6200
- Human Seed — wiki revision 5030
- Aged Lazarus Vial — wiki revision 7102
- Professions — wiki category
- Basic Supplier
- Door Jammer
- Health Assistant
- Lab Technician
- Maintenance Engineer
- Manual Holder
- Nutrient Handler
- Room Supervisor
- Station Roamer
- Visual Technician
- Distributor
- Doctor
- Field Research Scientist
- Growth Specialist
- Guard
- Sculptor
- Star Analyzer
- Station Quartermaster
- Systems Engineer
- Teacher
- Biosphere Director
- Cultural Archivist
- Energy Engineer
- Mission Seeker
- Neuro Specialist
- Professor
- Resource Director
- Settlement Governor
- Station Protector
- Theoretical Scientist
- Colonel of Humanity
- Existential Chancellor
- Existential Expressionist
- Frontier Explorer
- Guardian of Humanity
- Logistics High Command
- Neural Architect
- Quantum Engineer
- Quantum Physicist
- Sustenance Architect
- Ultimate Genesis
- Hyper-Evolution
- Nanite Infusion
- Mitochondrial Surge
- Bone-Fortify
- Muscle Fortification
- Physique Fuel
- High-Fat
- Nutri-Core
- Mind Surge
- Endura-Growth
- Immune Boost
- Neuro-Boost




